Rockstar indtog Sonys scene under E3 2009 for at løfte sløret for Agent, en helt ny IP fra GTA-studiet, men den afsløring skulle vise sig at være det eneste info dump vi nogensinde fik serveret, og selvom at projektet aldrig formelt blev afsløret, så ved vi nu med relativ sikkerhed at det ikke bliver til noget.
Men hvad var Agent egentlig for en størrelse? Tidligere Rockstar Technical Director, Obbe Vermeij, der har tilbragt 14 hos Rockstar, udtaler nu til Rock Paper Shotgun, at det blev aflyst internt fordi det tog ressourcer væk fra GTA-udviklingen. Han siger at kodenavnet internt hed "Jimmy":
"It was a James Bond game and Jimmy is the Scottish version of James. The game was to be set in the 70s, be more linear than GTA with a number of locations. There was a French Mediterranean city, A Swiss ski resort, Cairo and at the end there would be a big shootout with lasers in space."
Det lyder ret sjovt, men han siger også:
"The game wasn't progressing as well as we'd hoped. It was inevitable that eventually the whole company would have to get behind GTA4. We tried to cut the game down in an attempt the get the bulk of it done before the inevitable call from [Rockstar New York] would come. We cut out an entire level (I think Cairo) and maybe even the space section. It became clear that Jimmy was going to be too much of a distraction for us and we ditched it. I think it was handed over to another company within R* but never got completed."
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