Tidligere Rockstar-animator forklarer hvorfor Rockstar-spil kommer til PC senere

"This stuff is very complicated..."
Tekst: Magnus Groth-Andersen
Publiceret 2023-12-15

Naturligvis ville man altid kunne fyre den beskyldning af, at Rockstar burde, med al deres ekspertise, kunne lancere på PC, PlayStation og Xbox samtidig, men en tidligere ansat har nu forsøgt at forklare hvorfor udvikleren som regel ønsker at vente til lidt tid efter med at lancere deres store spil på PC-platformen.

I en video siger Mike York, der har arbejdet som Lead Animator hos Rockstar New England i seks år, og derigennem arbejdet på Grand Theft Auto V og Red Dead Redemption 2, sagt dette:

"This is very important for everybody to remember: one of the main reasons why a PC port will take so long is because it's different architecture and different components. They have to accommodate for all these different things that can happen. Because on a PlayStation and an Xbox, each one of those has one graphics card, and it's the same graphics card, it's the same architecture inside the box as every single PlayStation that's shipped to millions of people. But when it comes to a PC, every single person has a different PC. They're running it differently. They have different hardware in there. They have different CPUs and GPUs. The memory usage and the different things the game is doing in the background can sometimes hit a fail and mess up during different configurations. It's hard to explain, but that's what it boils down to."

Han opsummerer igen ved at forklare, at det simpelthen kræver flere ressourcer at gennemteste på PC, som måske også forklarer hvorfor PC-versioner som regel byder på flere tekniske knaster, og mere ujævn performance, eksempelvis som med Star Wars Jedi: Survivor alene i år.

"They need to test the game more on PC than they would on Xbox or PlayStation. If you think about it, you already have to test the game a ton in order to get it to work. So a PC is even harder. You got to throw more resources at it. You have to test things a lot more. And when you're doing the PC port you have to test things on multiple different hardwares, different GPUs. Not just one or two, but 10 or 20. There's so many different configurations out there that you'll just never be able to test them all. And there's a lot of things that can go wrong once you release that PC port, because it just hasn't been tested by millions of people. It's only been tested by a thousand people at work. So you can only take it so far."

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