Skill-baseret matchmaking er et omdiskuteret emne blandt spillere verden over, eftersom det, når det fungerer, kan gruppere spillere med nogenlunde samme evner, som kan give en mere konkurrencepræget oplevelse svarende til det tempo man ønsker at tage tingene i, men samtidig er der også et utal af fortællinger om at det stik modsatte sker.
Men Activision Blizzard står altså ved at bruge den her tilgang i deres Call of Duty-spil. De har taget snakken op via et blogindlæg, og slår faktisk overraskende nok fast til at starte med, at skill-baseret matchmaking ikke er perfekt:
"Our data shows that when lower skill players are consistently on the losing end, they are likely to quit matches in progress or stop playing altogether. This has an effect on the player pool. A smaller player pool means wait times for matches increase and connections may not be as strong as they should be. This can compound over time to create a spiral effect. Eventually, when only high-skilled players remain because lower skilled players have quit out of frustration, the result is an ecosystem that is worse overall for everyone."
Men betyder det at de vil fjerne det? Nej, for det er den bedste løsning, siger de:
"We have run tests over the years to determine if removing skill as a consideration from matchmaking makes sense. We will continue to launch these tests periodically. To date, the data remains consistent with what we detailed above - players tend to quit matches or stop playing if they're getting blown out, resulting in a negative overall experience for all players in the lobby and the general player population."
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