Tidligere PlayStation-chef vil gerne se flere AA-lanceringer i fremtiden

Han mener at vi er blevet lidt for vant til $250+ millioner budgetter.
Tekst: Magnus Groth-Andersen
Publiceret 2024-03-12

Er spilbranchen lige nu holdbar? Det er der delte meninger om, men alt tyder på at spiludviklere bruger flere og flere penge på at ramme et markedssvarende grafisk niveau, som de mener at mange forbrugere prirotiere, og måske er det også rigtig nok, eller hvad?

Spørger du dog tidligere PlayStation-chef Shawn Layden, så ønsker han febrilsk at vi åbner mere op for AA-markedet igen, hvor der skæres i budgettet, skrues op for kreativiteten og giver magten tilbage til studierne. I et interview med The Verge siger han dette:

"I'm afraid that we've bought into the triple-A, 80 hours of gameplay, 50 gigabytes of game, and if we can't reach that then we can't do anything. I'm hoping for a return of double-A gaming. I'm all for that. I look back at the PS2 era, and there was so much variety. You had God of War and Assassin's Creed. But you also had Loco Roco and SingStar and Dance Dance Revolution. You had this entire spectrum of entertainment opportunities. At $7-12 million a throw, why not make a bet and see what happens? Katamari Damacy, for Christ's sake, you couldn't get that built today because you can't even explain what it is. But now, when every bet is triple-digit millions, risk tolerance is super low. You end up with copycats and sequels and not much more."

Er du enig med Layden?

Læs mere og se screenshots på Gamereactor.dk

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