Helldivers II kommer ikke til at droppe friendly fire

At komme til at smadre sine venner er en fast del af oplevelsen.
Tekst: Magnus Groth-Andersen
Publiceret 2024-03-23

Helldivers II er konstrueret omkring et kaotisk gameplay loop, hvor det er muligt at komme til at skyde og potentielt dræbe ens kammerater på slagmarken. Dette betyder, på sigt, at man tænker mere over hvordan man placerer sig i forhold til hinanden. Alligevel er der nogen der føler at såkaldt "friendly fire" bør fjernes.

Men det kommer altså ikke til at ske. Arrowhead Game Studios CEO Johan Pilestedt har slået fast i et interview med PlayStation, at det er kommet for at blive:

"The most important thing when we make games is believability. Things should be consistent in the game world and therefore, we must have friendly fire. If your bullets can kill enemies, and the enemies can kill you, then logic dictates that your bullets must also be able to kill your friends. This kind of design is inherently systematic, where we create a rule set that applies to everything in the game world, with minor exceptions."

"What this does, and maybe most clearly noted by friendly fire, is create a complexity to the gameplay where players have to actively think during combat sequences - not in a "solve the puzzle" way but instead in a very primal creative problem solving way. Also, the chuckles that happen when you accidentally carpet bomb your friends allows for a playfulness that in reality would be a tragedy - but within the self bounds of games we can explore the dark humour of these situations. And finally,, the friendly fire element makes the players a true interactable part of the game world that plays a great part in positioning and helps with team play."

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