Selvom at der er store fordele ved digital distribution, solide indie-studier der leverer kvalitetssoftware uden systematisk overarbejde og flere måder at opleve spil på end nogensinde før, så er det samtidig ret tydeligt at spilbranchen befinder sig et lidt mørkt sted.
Tusindvis af fyringer, mindre kreativitet og en reduktion af forbrugerens ret til brugen af egen indkøbt software, David Gaider, en tidligere Bioware-veteran, har observeret det hele, og er ikke glad for det han ser. I et interview med PCGamer udtaler han sig om AAA-modellens potentielle endeligt, eller om ikke andet om et muligt crash.
Summerfall Studios co-founder and previous Dragon Age lead writer David Gaider has often been outspoken with his thoughts on the gaming industry, and the veteran has recently taken aim at the way the industry is going, believing it could soon doom itself.
"The way the games industry and game devs are heading right now—the type of existence they have—it doesn't have to be that way. There is another way to be. I just want to see them all finally get unionized and get treated fairly. There's this fear that exists—if we don't have everybody working overtime and we don't make AAA games that have $200 million budgets and the focus is on photorealistic graphics and 1,000-hour playtimes, we need to pack all that in and work everyone to death making it and that's the only way to make games. If that's true then maybe the industry deserves to die. If that's true. The thing is that I just don't think it's true."
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