Der var en tid hvor mange spillere gik ustyrligt meget op i hvor lange spil ville være, måske fordi de så derigennem følte at de fik nok for deres penge. Der er ikke nær lige så meget fokus på den slags mere, men alligevel lader der samtidig til være mange der er trætte af at spil simpelthen bliver for lange, og for omstændige.
Ninja Theory går lidt i en anden retning. Det første Hellblade: Senua's Sacrifice var ret kort, og selvom at ambitionsniveauet er skruet op i det kommende Senua's Saga: Hellblade II, så er det faktisk ikke meget længere end forgængeren. I forbindelse med et preview hos IGN siger studiechef Dom Matthews, at Ninja Theory har en teori om at spillere ønsker kortere og mere mættede oplevelser, der ikke spilder din tid:
"What I would say as well though is that I think that since digital distribution has become a thing, it has opened the industry up to games of all shapes and sizes, which I think is really great. So I'm really pleased to see that there's a lot of people that actually enjoy a shorter experience, something that they can sit down on a whatever Friday night, stick their headphones on, turn the lights off and kind of sink into an experience and players who don't necessarily want something that is 50 hours long, a 100 hours long, so it's as long as it needs to be. And I'm one of those people, I like shorter games. I think there's a lot of pressure on people's time these days and I think our fans, from what we hear from them, they enjoy a shorter game where our intention is that every step of that journey is meaningful... There's an audience of people that want games that are focused."
Har han ret, synes du?