Selvom det ikke er en spilstruktur vi støder på alt for ofte, så er der spil der har haft held med at sømløst blandt PvE og PvP for at skabe intensitet og suspense. Hunt: Showdown og Escape from Tarkov er to succesfulde eksempler.
Spørger du instruktøren på Warhammer 40,000: Space Marine II, Dmitry Grigorenko, så betragter han også PvPvE som "den hellige gral", netop fordi det leder til de mest uforudsigelige gameplay-scenarier. Han siger dette i et interview med MP1ST:
"PvPvE is a holy grail of game design. A lot of studios are trying to find it and a lot of them fail. The truth is that it's a very very difficult task. It sounds great on paper, but when you actually start trying, it becomes apparent that it's very annoying when you fight other players only to get backstabbed by an AI opponent. This is why most of the games are trying to ensure that PvP and PvE aspects don't intersect that much, i.e. AI opponents are restricted to specific places on maps, etc. It's a complicated mode to implement that would change the experience significantly, so I'm afraid there are no plans for it."
Ja, som Grigorenko siger er det enormt svært at implementere, og kun få spil har haft held med dette, igen såsom Hunt: Showdown.
Er det noget du har lyst til at se mere af?