Udvikler: "PSSR er vigtigere end den bedre GPU i PS5 Pro"

Præcis hvordan disse fordele manifesterer sig finder vi snart ud af.
Tekst: Magnus Groth-Andersen
Publiceret 2024-10-30

Sony sælger den relativt dyre PlayStation 5 Pro-konsol via to centrale forbedringer; først og fremmest benytter konsollen sig af en DLSS-lignende algoritme ved navn "PSSR", eller PlayStation Spectral Super Sampling, og med flere hestekræfter fra en forbedret GPU-enhed.

Men spørger du udviklerne hos Techland, så kan førstnævnte gå hen og blive langt vigtigere end sidstnævnte. I et interview med GamingBolt siger Techlands Tymon Smektała at PSSR kan ende med at blive meget afgørende:

"We're just starting to discover the full capabilities of PS5 Pro, but it's already exciting as it gives us a lot more flexibility with graphics and performance. The boost in GPU will allow us to push visual fidelity, especially with complex environmental details like weather effects, which are very core to Dying Light: The Beast's experience. This kind of power also means generally smoother gameplay at higher resolutions, and that's something very important for a game like ours, where the highest level of immersion is of utmost importance. Sony's PSSR is a substantial push for the supersampling tech that other companies are experimenting with. It's a great initiative as, in the future, this can allow developers to focus slightly less on performance and have bigger creative liberty. If what Sony is proposing will become a new standard, then PSSR could potentially turn out to be even more important than the direct increase in GPU power that the console delivers."

Dette kræver dog opbakning fra udviklere fra nær og fjern, der skal arbejde med PSSR og derigennem opnå flere systemressourcer de kan bruge på forskellige ting.

Ser du frem til PS5 Pro?

Læs mere og se screenshots på Gamereactor.dk

Tilbage