Det er meget, meget få spil der kan forblive populære i et årti, og sågar længere. Nogle enkelte live service-projekter har formået at etablere sig så direkte i populærkulturen, at de fortsat er relevante mange, mange år efter lanceringen, men det gælder en brøkdel.
Apex Legends har været blandt verdens førende skydespil, men populariteten er lige nu dalende. Det kommer EA dog ikke til at løse ved at udgive en efterfølger. Under det seneste kvartalsmøde (via IGN) siger CEO Andrew Wilson følgende:
"Typically, what we have seen in the context of live service-driven games at scale is the 'version two' thing has almost never been as successful as the 'version one' thing. And so actually the objective right now is to ensure that we are continuing to support the global playerbase that we have, and deliver them new, innovative, creative content on a season-by-season basis, as well as build these other things, but build them in a way that players do not have to give up the progress that they've made or the investment that they've put into the existing ecosystem. Anytime we cause a global player community to have to choose between the investments they've made to date and future innovation and creativity, that's never a good place to put our community in. Our objective will be to continue to innovate in the core experience...and then build additional opportunities for engagement in different modalities of play beyond what the current core mechanic delivers. And we think we can do those two things together, and we don't believe we have to separate the experience in order to do so."
Wilson har ret i at en række live services har forsøgt sig med lanceringer af efterfølgere for at genskabe interessen, og at dette oftest slår fejl.
Hvad tror du der skal til?