Visceral Games har givet os nogle absolutte klassikere i årenes løb, men de fleste ved at EA satte dem til at lave Battlefield: Hardline, og da modtagelsen af spillet var blødere end håbet, så lukkede de studiet helt.
Det er snart 10 år siden spillet udkom, og den dag i dag tror en af de centrale kreative skikkelser bag spillet ikke på et comeback - overhovedet. I et interview med Videogamer siger Multiplayer Design Lead, Thaddeus Sasser, at der er mange ting han fortryder omkring Hardline.
"I had a whole laundry list I could've told you specifically, in specific detail, way back in the day. I don't remember anymore, but essentially, like, I think the game had a really good foundation. I'd want to deliver more on kind of like some of the aspects we didn't quite get to deliver on. You know, we had some cool earlier prototypes for the taser where the guy would actually get tased and fall down and stuff. Because of some edge-case bugs, I decided to cut that bit and I still regret doing that. I think it would have been fun, I would have liked to strip the Battlefield name off the front because that's, I think, the thing that p**sed so many people off. Just call it 'Hardline 2' and now you've kind of got your core identity: 'Hey, it's a Cops and Robbers game, you don't have tanks but you do have all these guns and all these kinds of gadgets and so on'.
Omkring potentialet til efterfølger siger Sasser "no way", så det lader ikke til at der er blevet rakt ud til ham eller andre fra det originale team.
Hvad synes du om Hardline?