Så er der endelig landet lidt flere detaljer om det kommende Dark Souls II, takket være en artikel i det nyeste nummer af Edge.
Dark Souls II skulle således have været i udvikling siden september 2011, og meningen er at spillet denne gang skal se markant bedre ud grafisk - vi snakker i samme liga som eksempelvis Star Wars 1313. Spilverdenen vil blive omtrent lige så stor som sidst.
Tomohiro Shibuya, den kreative chef for eventyret, fortæller yderligere at det denne gang skal være nemmere at lære spillereglerne:
"I personally feel the covenant system was something that was difficult to fully absorb and experience in Dark Souls. I intend to make it more accessible to players. And that's not just with the covenant system, but with a lot of other aspects that I felt were difficult to adapt to,"
Nyheder bliver der også masser af i Dark Souls II:
"We want to constantly think of something new that hasn't been tried before, so that's where that idea of the chariot came up. Being in a ship or boat is definitely something we are considering but being able to control one is not in the works."