Selvom lækagerne fra Bungies kommende spil Destiny er dryppet ud i en lind strøm, har studiet selv gået forholdsvist stille med dørene omkring deres næste projekt.
Men det ændrer sig tilsyneladende på GDC-messen i marts, hvor writer og design director Joe Staten og art director Christopher Barrett vil fortælle om Bungies tilgang til at bygge verdener og spiluniverser.
Sessioner som disse er oftest rettet mod andre udviklere, så selv om der sikkert vil blive vist artwork og lignende fra spillet, handler det hovedsageligt om Bungies metoder og arbejdsform.
Man kan spekulere i, om Bungie vil annoncere spillet formelt inden GDC (der traditionelt ikke er så glade for at deltagerne bruger messen til store annonceringer), eller om de måske kun vil vise bruddele og detaljer, og at den store afsløring først kommer på E3.
Uanset hvad kan vi dog se frem til glimt fra Destiny i en eller anden form.
Beskrivelsen af foredraget lyder sådan her:
"DESCRIPTION: Two decades of success in the gaming industry is no small feat, but after ten years of Halo, Bungie found themselves faced with a tremendous challenge: to build a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment. For the first time ever, Bungie creative directors will discuss their world building techniques, from concept to production. Attendees will walk away with key insights into Bungie's battle-tested design process. They'll get a glimpse of the brave new world that has been built, a place where the next ten years of great Bungie adventures will unfold.
TAKEAWAY: In a presentation filled with concept art and design case studies, attendees will learn about Bungie's world building pillars, and see how these were put to use to create Bungie's next great universe of games.
INTENDED AUDIENCE: While the talk is focused on art and design collaboration, takeaways will be useful for members of all game development disciplines who are eager to improve their team's world building process. There are no prerequisites."