Helldivers II endte med at blive en massiv succes, og udvikler Arrowhead er nu rimelig "set for life", men rejsen hertil har været lang og sej, og det ser CCO pg instruktør Johan Pilstedt nu tilbage på.
Mere specifikt talte han om udviklingen ved GDC (via PCGamer) og sagde at spillet tog hele otte år at lave, og det skyldes blandt andet at de direkte droppede en traditionel præproduktion:
"We were throwing around some ideas, and then we got a little cautious because we've been burned before by making games that are a little bit too complicated for what we're capable of, and then having to crunch. It takes so much energy. So we said, 'This will be easy. We can probably do it in four years. We already knew where the game was going to go and headed straight into production—it was a really, really, really bad idea," Pilestedt said. "Always do your homework before you start spending millions and millions and millions of dollars in making a game."
Det lader til at studiet har lært af hele miseren, og slutresultatet endte heldigvis lykkeligt.