På et tidspunkt virkede det som om at turbaserede kampsystemer simpelthen var et oldtidslevn, og at globale publikummer generelt var interesseret i mere aktive mekanikker i spil. Men det skulle vise sig at være et øjebliksbillede, og i dag står turbaseret kamp stærkt med tilstedeværelse i meget, meget populære spil.
Bare for nylig har vi oplevet turbaseret kamp i Baldur's Gate III og Metaphor: ReFantazio, og vi ser det snart igen i Clair Obscur: Expedition 33. I et interview med PC Gamer siger Metaphor-instruktør Kenichi Goto at denne måde at designe kampe på har en lang fremtid foran sige:
"I don't think it's a matter of which one's better than the other: I think both turn-based battles and action battles can coincide and live in the same atmosphere As a creator myself, I was feeling that it was starting to get outdated. And I did start to see reactions from players and fans that it was starting to get outdated. I believe it's possible to keep even an old-school game genre fresh by identifying what modern users want and not losing sight of what you want to achieve. I personally believe turn-based games have a long future ahead of them."
Hvad synes du om turbaserede kampsystemer generelt?