Naughty Dog-stifteren og nu tidligere THQ-præsident Jason Rubin fortæller i et stort interview med MCV, hvorfor det gik galt for THQ. Kort sagt begik selskabet en lang række fejl, som at satse for hårdt på uDraw, hælde en masse penge i et skrinlagt MMO, og hænge fast i markedet for børnespil længe efter det var rykket til tablets og mobiler:
"I think it is incorrect to attribute THQ's predicament with overall changes in the industry. To be sure, all triple-A publishers have been under pressure, but THQ had every chance to survive had it not made massive mistakes.
"Unfortunately, the mistakes that were made long before I joined, like the incredible losses attached to uDraw, massive wasted capital in the unpublished MMO that was cancelled, sticking with children's and casual titles far after mobile and tablets had killed the business, bad, late, or otherwise inferior titles like Homefront, and a generally haphazard and inefficient approach to deal making, left the company with too much negative hanging on its books".
Rubin fortæller også, at han kæmpede til det sidste for at finde en køber til Vigil games, og nærmest bønfaldt køberne på auktionen om at kigge nærmere på dem.
"I made many calls to potential buyers, effectively begging them to take a look at Vigil during the process, but there were no takers. As I have also said before, I think that is a result of timing, and confusion over Darksiders' quality and sales rather than an indication of the value of the team. When Crytek asked casually about Vigil after the auction I was incredibly happy to be able to put them in contact with Vigil. I am very happy for [studio boss] Dave Adams and the team and wish them the best".
MCV har også talt med Sega, Ubisoft, Crytek og Koch Media om deres køb af THQ's studier og serier, og de har alle spændende ting at fortælle. MCV's artikel er perfekt fredagslæsning, med andre ord.