Cyberpunk 2077's verden er ret mørk til at begynde med. Virksomheder styrer, folk skifter deres kropsdele ud med kybernetiske implantater, disse implantater driver dem til vanvid. Men måske kommer det mørkeste øjeblik i spillet i The Sinnerman-questline.
Et valg i missionslinjen giver dig mulighed for at korsfæste en forbryder, hvilket fører til en meget grafisk mellemsekvens. I en samtale med GamesRadar talte CD Projekt Reds senior quest-designer Philipp Weber om, hvorfor holdet beholdt tyngden af missionen i spillet.
"We do heavy things if we have something meaningful to say, and then we also dare to go there... That quest in Cyberpunk also had people in the studio who had problems with it."
"I would say that if you never have that discussion, you're probably not making art, if there's never a question of 'maybe we actually have to be brave, dive deeper'. Maybe there's something that could also touch people the wrong way. Are we ready to do that? And I think, you know, those are discussions that we have to this day, but I think it's important to have them, because otherwise you're never able to do something like this."
Hvad syntes du om The Sinnerman-missionen?