Star Wars Jedi-instruktørs kommende Dungeons & Dragons-spil har bedre animationer end tidligere AAA-projekter

Ja, det betyder bedre animationer end Star Wars Jedi Survivor.
Tekst: Magnus Groth-Andersen
Publiceret 2025-06-19

Skulle du have misset det, så forlod instruktøren bag Star Wars Jedi Fallen Order og opfølgeren Survivor, Stig Asmussen, Respawn for at forme sit eget studie, som vi nu ved arbejder på Dungeons & Dragons-spil for Wizards of the Coast.

Så er det her et AAA-projekt, og kan vi forvente os noget stort? Ja, det tyder alt på. I et interview med Polygon bekræfter Asmussen nemlig, at det kommende spil vil være større end førnævnte Jedi-titler, og have bedre animationer også:

"When we started Giant Skull and we started with vanilla Unreal, we couldn't take what we did with the Jedi games over to a new company. So, all of those mistakes that we had made before weren't there. We had a clean slate and we were able to build very quickly based on all of our learnings over the years before. That's allowed us to create a motion model that's so much faster now, so much more fluid. And it doesn't have points where you get blocked because you don't understand how to fix jank. It's buttery smooth."

Han bekræfter også at spillet kommer til at sætte stort fokus på bevægelse:

"Traversal is really important to us. Giving the player a suite of different ways to probe and interact with the environment, and eventually build their character up to a point where they're dominating the environment. It all has to feel silky smooth."

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