Ubisoft Montreals CEO Yannis Mallat siger, at det har været en "behagelig overraskelse" at udvikle til PlayStation 4, fordi systemet minder så meget om en PC. Han kalder det en "radikal" ny retning for Sony i forhold til de komplekse PlayStation 2 og PlayStation 3-maskiner, men byder tydeligvis skiftet velkommen:
"I'll tell you an anecdote: When I was the producer on Prince of Persia: Sands of Time we managed to get our hands on a very good programmer who's still on the Assassin's Creed core team.
"One day on his desk he had a black book all written in Japanese, and I was like, 'what is that?' It was the documentation support for coding for PS2. 'That's why I wanted to have Japanese lessons,' he said - to understand and make the most out of the machine.
"That day I understood how complex it was to develop on PlayStation 2. So we were eager to find out what the PlayStation 3 would be in terms of architecture, and it was pretty much the same but more complex."
I modsætning til sine forgængere ligger PlayStation 4 meget tæt op af den PC-arkitektur, som Ubisoft allerede var begyndt at udvikle deres næstegenerationsspil til, og detfor var det en behagelig overraskelse at få fat i udviklerværktøjerne til PS4.