"Hardwaren i PlayStation 4 er perfekt balanceret"

Ingen flaskehalse at spore ifølge udvikler
Tekst: Lee West
Publiceret 2013-04-09

Hardwaren i Sonys kommende Playstation 4 er mile fra det kaotiske rod, der kendtegnede deres Cell-arkitektur i PlayStation 3, om ikke andet ifølge Michiel Van Der Leeuw, technical director på Guerrilla Games, der udtaler følgende til Videogamer.com:

"The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn't make it any less a console. A PC is a number of parts that also have bridges in-between, where there are inefficiencies that may come in if they're not exactly the right match,"

Der er heller ingen flaskehalse eller andre problemer at spore ifølge udvikleren.

"We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that - with the speed of the memory, the amount of compute units, the speed of the hard drive - there would not be any bottlenecks.

Nu venter vi bare på Microsofts udspil.

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