Selvom FromSoftware-spil er uhyre populære og anerkendte, så er det svært ikke at blive lidt træt af det dyng af efterlignere, der er strømmet til, og som har kopieret mange af formlens særpræg. Derfor begynder studier nu at slå fast at de altså ikke ser sig selv som "soulslikes".
I et interview med IGN siger Silent Hill-seriens producer Motoi Okamoto eksempelvis, at Silent Hill f ikke har noget med Souls-spil at gøre, også selvom kampsystemet ligner at det har ladet sig inspirere deraf:
"This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit- And I think it's a label that's a little bit disingenuous. Modern players will see like, oh there's a stamina meter, there's a dodge, and they're like, 'Okay, it's a soulslike. But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there's a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there's a stamina meter. You see it later on. These things aren't new and exclusive to soulslike games. They've been a part of action horror games for a very, very long time. If you have these things you're labeled a soulslike. And we'd like to reiterate we are an action horror game, but we are not a soulslike."
Det lyder lidt som om at udviklere er ved at være lidt trætte af at så mange spil bruger de her elementer, og at de direkte associeres med en meget specifik type spil.