Det er snart 10 år siden at PlayDead udgav Inside, og det har taget nogenlunde samme tid for 2K at samle og sparke gang i et nyt Bioshock-spil - ingen af disse projekter er endnu blevet formelt afsløret for omverdenen.
Det er en historie vi ser oftere og oftere, spil tager virkelig, virkelig lang tid at producere. Alligevel siger tidligere Platinum-chef, og Scalebound-instruktør, Hideki Kamiya, at amerikanske og andre udenlandske (udenfor Japan) spilselskaber presser spillene ud for hurtigt.
I et interview med VGC siger han følgende om processen med Scalebound:
"I don't mean that if it had been a Japanese publisher, the game would necessarily have been completed and released, but I imagine the process itself would have played out differently. Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, "Okay, so how should we approach this together? For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway"
Er du umiddelbart enig med Kamiyas tankegang her?