Warhammer 40,000: Rogue Trader var så buggy ved lanceringen fordi Owlcat ønskede at være så ambitiøse som muligt

Måneder før udgivelsen besluttede holdet, at hele det fjerde kapitel af spillet skulle laves om.
Tekst: Alex Hopley
Publiceret 2025-10-04

Warhammer 40,000: Rogue Trader bliver i dag betragtet som et fremragende CRPG, men ved lanceringen blev det mødt af hård kritik på grund af en lang række fejl. Owlcat Games erkendte hurtigt problemerne, men i et nyligt interview med PCGamesN afslørede executive producer Anatoly Shestov, at holdet bevidst valgte en mere ambitiøs tilgang - velvidende, at det kunne medføre flere fejl.

"We were more ambitious than it was practical to be [with Rogue Trader], and that's why we delivered a game that wasn't in its most polished state," forklarede Shestov. "It was months before the release that we decided that the fourth chapter needed to be redone. Usually you don't do such things in a proper development cycle, but the choice was either to deliver something with less bugs or less immersion potential, with less 'burning' things inside it. We, as a studio, decided to go [with more bugs]."

Owlcat tager nu erfaringerne fra Warhammer 40,000: Rogue Trader med sig ind i udviklingen af Warhammer 40,000: Dark Heresy, et nyt CRPG, der udkommer næste år. "With Dark Heresy - and I understand it sounds stupid - we are more ambitious than we were in the Rogue Trader times," sagde Shestov. "From my perspective, the difference is that the team knows precisely what it wants to do and how they want to achieve it."

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