Kigger du nærmere på eksempelvis Ubisofts portefølje af spil, så er der stort set kun store, dyre AAA-produktioner, hvor kun en enkelt mindre titel sniger sig ind her og der. Det er de ikke alene om, men det minder en udvikler er uholdbart i længden.
Head of Product Development for God of War Ragnarök, Meghan Morgan Juinio, mener at udgivere bør ekspandere deres line-ups, så de udgiver langt flere mindre titler også. I et interview med Game Developer siger hun dette:
"I think there's an opportunity right now for all of us, at any level, to really look at the strategic long-term view—and that might be five or ten years—[in order to course correct] because of the 'seize the moment' type decisions that came out of the pandemic. What I believe is that we have to make great video games. It doesn't matter what shape. I think gamers right now are a little bit desensitized to beautiful graphics and size and scale and scope. It's almost a given, right? If a game isn't fun, it doesn't matter hows pretty it is. If a game isn't engaging or delivering some hook, then it's not going to connect with players."
Er det sandt at forbrugere har stirret sig blinde på flot grafik? Man ville kunne argumentere for at de spil der "går viralt" , såsom Palworld, Among Us og Fall Guys sjældent har fotorealistisk grafik.
Har hun ret, eller er det mere komplekst?