I en periode var Dead Cells et af de mest populære action-roguelike-spil på markedet. Den uafhængige succes fra Motion Twin blev en enorm succes, fik masser af opdateringer og udkom på stort set alle platforme, man kan forestille sig. Men trods den store succes valgte udvikleren aldrig at lave en efterfølger - i stedet kastede Motion Twin sig over et helt nyt projekt, et spil ved navn Windblown.
Men hvorfor egentlig? Det forklarede medskaberen og spillets co-creative director, Yannick Berthier, for nylig i et interview med PCGamesN.
"We are driven by what we want to make. If we were a 'business,' we would be talking about Dead Cells 2 right now. We are not talking about Dead Cells 2. We are talking about Windblown, because we are a collective of individuals that are creative and want to create stuff."
Han fortsætter: "[If] we would have been [part of] another company, maybe the pressure to do a sequel would have been way, way stronger - I mean, internally. Externally, it's super strong. Every post we do, we tend to have a few comments like, 'OK, cool, when Dead Cells 2?' But it's fine. That's our reality."
Så måske bliver Dead Cells 2 en realitet en dag - men kun når Motion Twin selv er klar til at lave det, og ikke fordi fans bliver ved med at presse på.