Der er, fortsat, meget delte meninger om hvor langtidsholdbart Game Pass, selv med et forøget prisskilt, er for udviklere, og der er historier på begge sider af den skillelinje. Spørger du studiet bag det uhyre succesfulde Clair Obscur: Expedition 33, så var det positivt for studiet at det var så let for forbrugere at opleve spillet til at starte med.
I et indlæg på Xbox Wire siger Creative Director Guillaume Broche at han er taknemmelig for den mulighed tjenesten tilbød tidligt i spillets levetid:
"From being there to announce our game back in Summer 2024, to coming to the studio for the Developer_Direct video in January, Xbox helped us get the word out there and reach a lot of players, letting a lot of people try our game when maybe they might not have before. The turn-based RPG genre has a lot of fans but sometimes it might put people who prefer more real-time action games off, but Game Pass lowered that barrier of entry. They could just try it and see how it feels. So a lot of curious players could start the game, explore Lumière and the early game, and realize there's a lot to enjoy here, even if they weren't expecting it at first."
Naturligvis er der også udviklere der siger det modsatte, og peger imod tabt direkte salg. Hvad tror du?