Physint ligger stadig langt, langt ude i horisonten, det er klart, men alt tyder på at Kojima Productions med Kojima selv i spidsen er ved at designe spillets centrale gameplay-mekanikker, strukturer og mønstre.
Kojima selv lader dog ikke til at bekymre sig, og slår fast at han kunne "gøre det i søvne" - derfor er det vigtigt også at designe nye "gimmicks" for at holde konceptet friskt. I et interview med Ananweb siger han:
"As for Physint, because it's an espionage game, I could practically make it in my sleep. For example - you have a soldier who infiltrates, gets stopped by the enemy, gets attacked, and sneaks around to take them out one by one. No matter how that plays out, it's fun and easy to make. But that's also what we're trying to fight against. This new game introduces new gimmicks, and we're also taking on the challenge of crossing the line between film and games. I'm thinking of working not just with film actors but with film staff on the production side too, though I wonder how that will all turn out."
Som han også siger det fylder Kojimas fascination med film mere og mere, og det bliver spændende at se hvordan de to aspekter af produktionen går i spænd med hinanden.