Selvom nogle spil kan undvære stemmepræstationer fuldstændigt, og andre kun bruger dem lidt, er der ingen tvivl om, at de kan forstærke effekten af et spils fortælling. Men i år har vi set en bekymrende mængde spil og virksomheder læne sig op ad generativ AI, især når det gælder stemmer i spil. Baldur's Gate III og Resident Evil Village-skuespilleren Neil Newbon har luftet sine tanker om emnet klare i et nyligt interview med PCGamesN.
"Fuck AI in performance," sagde Newbon, før han gik i detaljer om, hvorfor hans holdninger er så stærke. "Comparatively speaking, the amount of money it costs to do those voice lines compared to the rest of the game's development is peanuts... I don't think there's a justification for taking people's jobs away. I don't think it's legitimate. If you're going to not record the lines in the first place and just use AI to take somebody's voice and manipulate it however the hell you want, that's a problem."
"I've heard generative AI; it's dull as hell. I don't believe it; it takes me out of the immersion," Newbon added. "People are saying it helps the immersion because it's reactive. It takes me out of the experience because I just hear something that doesn't sound like a human being in jeopardy, or in combat, or excitement, or whatever emotion you're supposed to be aiming for. It doesn't feel real. No matter how good it sounds, there's something about it that doesn't quite sit with you, and that's uncanny valley territory...I don't really care about generative AI, because it sounds crap."
Selvom andre stemmeskuespillere og en stor del af gamere deler Newbons meninger, virker det som om, genAI stadig bliver brugt af nogle spilstudier. Om de vil få succes med den nye teknologi, er et spørgsmål vi får opklaret i fremtiden, men lige nu er tiderne usikre og skræmmende for stemmeskuespillerne.