Larian svarer igen på massiv kritik efter det er kommet frem at studiet bruger generativ AI

Swen Vincke har været nødsaget til at forsøge at slukke ildebranden.
Tekst: Magnus Groth-Andersen
Publiceret 2025-12-17

Larian Studios fremstod ellers tidligere som et studie der ret definitivt ville takke nej til at bruge generativ AI til at skabe aktiver der ellers normalt ville blive lavet af en kunstner af en art, men det er altså ikke tilfældet.

I et interview med Bloomberg bekræftede Vincke for nylig, at studiet faktisk genererer hele aktiver via AI, dog primært som placeholders. Han siger specifikt at de bruger generativ AI til at "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text."

Dette har ledt til massiv kritik fra fans, der mener at selv disse ting bør gøres af studiets talentfulde ansatte, også selvom det i sidste ende ikke er med i de færdige spil. Desuden siger Vincke at det ikke har ledt til forøget produktivitet.

"It hasn't led to any significant productivity gains, and we had to whip the staff into begrudgingly using it, but other than that it's going really well!" i love the executive class man," siger en fan

"Well, of course your productivity doesn't increase if you replace people with LLMs. But your profit margins absolutely will, because you're paying fewer wages," siger en anden.

Vincke har følt sig nødsaget til at respondere i et svar til IGN, og siger dette:

"We've been continuously increasing our pool of concept artists , writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators. Since concept art is being called out explicitly - we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use. Everything we do is incremental and aimed at having people spend more time creating. Any ML tool used well is additive to a creative team or individual's workflow, not a replacement for their skill or craft. We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games. We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI. While I understand it's a subject that invokes a lot of emotion, it's something we are constantly discussing internally through the lens of making everyone's working day better, not worse."

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