Lige nu er der ekstra stor bevågenhed omkring brugen af AI-værktøjer i spiludvikling. Mange forbrugere synes at være skeptiske af en række forskellige grunde, mens studier lader til at være mere delte omkring brugen, og i særdeleshed resultaterne.
Studiet bag ARC Raiders er eksempelvis blevet kritiseret tidligere for at bruge AI-genereret stemmeskuespil, men i et interview med GamesBeat siger chef Patrik Soderlund at det altså er forbrugerne der skal acceptere AI som en del af fremtiden.
"I think people have misconceptions about what it means. We don't use artificial intelligence to not have to hire people, or replace people, or replace job groups. That's not the point. We have several voice actors that we work with that are on contract. We work with them continuously. We will continue working with them. They're of course a central piece of this puzzle, but artificial intelligence, you know, we will pay for their voices and sometimes using an artificial voice gets us to update the game a lot faster to make things. If you want a change to the game, we can submit it quickly. I think people need to take a step back and look at this and understand what it is and what it can do and the fact that it could be a tremendous help to developers and hence a tremendous benefit to players. Obviously, used in the wrong way... I realize that it's an intricate subject and discussion, but at the same time, we feel that for us, it's never been about replacing people. It's been about making tedious, sometimes boring work parts disappear or be much faster. It's about putting people's time where it really makes sense. I really hope that that's not something that rubs people the wrong way. Shouldn't be."
Det skal dog siges, at det er uomtvisteligt at nogle studier og udgivere har fyret for at tildels erstatte de fyrede med AI-genererede løsninger, for det er blevet direkte italesat. Men naturligvis er tingenes tilstand ikke sort/hvid.
Hvad synes du om Soderlunds ord?