ARC Raiders bruger generativ AI til visse portioner af spillets stemmeskuespil, som de har fået kritik for, fordi selvom det er vanskeligt at kontinuerligt vedligeholde spillet med nyt stemmeskuespil optaget med rigtige skuespillere, så er argumentet at det burde studiet kunne med deres ressourcer.
Men spillets succes betyder ikke at vi nødvendigvis kommer til at se mere af samme skuffe. I et interview med PCGamesN siger Design Director Virgil Watkins, at de vil eksperimentere, og se om teknologien kan tillade dem at gøre noget de ellers ikke ville kunne:
"Honestly, I don't think it's fallen any way or the other. As with all the tools we build or make use of, [it comes down to]: 'Does it ultimately let us do something we couldn't before, or is it an added [bonus] to the game?' With the TTS stuff, I think it was an unlock for us to be able to do voiced characters when we, at the time, did not have the capacity to do so."
Han siger også at de nu har ressourcerne til at tænke anderledes end de gjorde under udviklingen af spillet:
"And now, do we have different affordances, now that the game is what it is? Probably. And then we can ask ourselves, 'Did the quality hit the mark?' And maybe not. So, should we revise how or why we do that? But I don't think it's been like, 'Oh, well, let's open the floodgates for all types of AI or even AI-adjacent tools.' So no, I don't think it's changed our outlook on that."