Manor Lords-udgiver har en "no f***ing AI assets"-klausul i deres kontrakter

De spil der udgives og finansieres af udgiveren laves med traditionelle metoder.
Tekst: Magnus Groth-Andersen
Publiceret 2026-01-21

Vi befinder os i en tid hvor det i stigende grad er svært at finde ud af hvordan AI skal bruges i moderne spiludvikling. Som et værktøj? Som en måde at eksperimentere hurtigt på? Til at generere aktiver?

I forhold til sidstnævnte lægger udgiver Hooded Horse ikke fingre imellem, og er meget direkte i den måde de interagerer med udviklere der ønsker finanseringer gennem en aftale. I et interview med Kotaku siger CEO Tim Bender, at hvorimod de ikke bestemmer hvilke AI-værktøjer der bruges under udviklingen, så har de med i deres kontrakter at de ikke vil se generative AI-aktiver i de spil de finansierer:

"I f***ing hate GenAI art, and it has made my life more difficult in many ways. Suddenly it infests s**t in a way it shouldn't. It is written into our contracts if we're publishing the game, 'no f***ing AI assets.'"

Bender slår dog også fast, at det at placere denne klausul i kontrakterne er den lette del, men at checke er det svære, eftersom udviklere, tilsyneladende, vil forsøge at bruge GenAI til at generere aktiver alligevel.

"We've gotten to the point where we also talk to developers and we recommend they don't use any GenAI anywhere in the process because some of them might otherwise think, 'Okay, well, maybe what I'll do is for this place, I'll put it as a placeholder,' right? Like some, people will have this thought, like they would never want to let it in the game, but they'll think, 'It can be a placeholder in this prototype build.' But if that gets done, of course, there's a chance that that slips through, because it only takes one of those slipping through in some build and not getting replaced or something. Because of that, we're constantly having to watch and deal with it and try to prevent it from slipping in, because it's cancerous."

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