CD Projekt RED indrømmer at Cyberpunk 2077 "tvang studiet til at vokse"

"Ambition needs to go hand in hand with technical possibilities, and limitations need to be respected,"
Tekst: Magnus Groth-Andersen
Publiceret 2026-01-22

CD Projekt RED var et elsket studie frem til lanceringen af Cyberpunk 2077, hvor det blev tydeligt at spillet landede på hylderne længe før det var klar, men studiet var hverken hurtige eller omfattende nok i deres undskyldninger til fans, og tabte derfor masser af goodwill.

I årene derefter har de langsomt opbygget spillet til at matche den originale vision, og den proces har tvunget studiet til at "grow up", sådan lyder det i et interview med Lead Quest Designer Paweł Sasko, der siger dette til GamingBolt:

"Clear ownership, better cross-team communication, and more realistic planning made a huge difference, and you saw the results of the changes we made internally in Phantom Liberty. Cyberpunk forced us to grow up as a studio; we have redone or iterated most of our procedures, and grew a habit of constantly optimizing and refining that process."

Men han taler ikke om kun om spillets haltende teknik, men de har også lært lidt om narrativitet og gameplay, eksempelvis hvordan forholdet mellem historie og gameplay udfolder sig:

"V is dying, vomiting blood, and coughing, but role-playing game progression makes them more powerful with every finished quest. We used this to strengthen the narrative and feeling of loss, as every step V takes brings the inevitability of terminal illness closer, no matter how powerful you feel. We used that tension as well as we could, but could have focused on it earlier."

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