Fable har over 1000 håndlavede NPC'er du kan snakke med og gifte dig med

"We wanted to craft every one of these NPCs from their name, to their appearance, to their personality traits ... to where they work and where they live and what their family unit is"
Tekst: Jonas Mäki
Publiceret 2026-01-23

Torsdag aften fik vi endelig mulighed for at tage et nærmere kig på Fable og se masser af gameplay, og det blev samtidig afsløret, at spillet udkommer til efteråret (og at det også kommer til PlayStation 5).

En af de ting, der blev nævnt under præsentationen, var, at Albion er befolket af cirka 1.000 mennesker, som i videoen blev beskrevet som "håndlavede." Det vakte en del opsigt, da det er et overvældende antal karakterer at skabe manuelt - især hvis de alle skal have deres egen personlighed, tøjstil osv., og når man samtidig kunne have valgt at springe over med AI.

IGN ville vide mere om dette og spurgte Playground Games-chefen Ralph Fulton ind til det. Han svarede, at der faktisk ikke er nogen snyd involveret - noget han virker meget stolt af:

"Yeah, so they are handcrafted. There's a lot of things about the way we have built the living population, which I think you could be forgiven for saying is just nuts. I think we maybe once thought we could procedurally generate them, but we abandoned that idea quite a long time ago because we wanted to craft every one of these NPCs from their name, to their appearance, to their personality traits, to that moral worldview that I talked about, to where they work and where they live and what their family unit is, because it's important to the player that they can get to know unique crafted NPCs. And like I said, there are 1,000 of them in the game. You can go and speak to every single one of them in fully voiced conversations. You could marry... it'll be a bit of work, but you could marry them all. You can have kids with them, you can hire them, you can fire them. They are just great fun."

Fable vil blive inkluderet dag 1 med Game Pass Ultimate.

I samme interview kommenterede Fulton også på, hvad udviklerne ønskede at bevare fra den oprindelige serie. En af de ting, han fremhævede, var den britiske faktor (noget der også kort blev nævnt i gårdagens præsentation), som ifølge ham gennemsyrer spilserien og ikke kunne være skabt andre steder:

"It's about Britishness. And again, why was it important to Xbox that a British studio continued with Fable? Because Fable is this quintessentially British game, and not just because Albion is medieval Britain through a filter, if you like. And not just because the characters are British and have British accents. There's a sensibility to the games, there's a tone of voice, a way of thinking about things, a way of reacting to things. It's very British. And those things combined are for us the DNA of Fable. If you don't hit those things, if you're not true to those things, you're not making a Fable game. So, that was something that we decided right at the start."

Det interessante interview giver flere detaljer om Fable, herunder afsløringen af, at seriens skaber, Peter Molyneux, endnu ikke har set spillet. Vi regner med at finde ud af mere i løbet af juni, når Summer Game Fest løber af stablen (og ikke E3), hvor vi forhåbentlig også får flere detaljer om historien.

Hvad synes du om, at alle NPC'er i Fable er håndlavede?ble blev skabt manuelt, og kunne spillet være udviklet i et andet land end Storbritannien?

<bild>Franchise-skaberen Peter Molyneux har endnu ikke haft mulighed for at prøve Fable selv.</bild>

Læs mere og se screenshots på Gamereactor.dk

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