Under COVID-19 så vi, naturligvis, et stort fokus på muligheden for at arbejde hjemme, der umiddelbart har en række fordele, såsom større ro, færre distraheringer og besparelser i både tid og penge associeret med transport.
Men i løbet af de seneste år er flere store virksomheder i spilbranchen begyndt at kalde ansatte på fysisk kontor igen, og begrænse muligheden for hjemmearbejde. Den kontroversielle ex-CEO for Killing Floor-studiet Tripwire, der tidligere blev smidt på porten for en række relativt kontroversielle holdninger, er glad for dette, dog. I en artikel på hans eget konservative medie, Templar Media, siger han at spiludviklere er "less creative" derhjemme:
"For instance, the sequel to Killing Floor 2 took five years to make. I believe part of the reason for these game delays is remote work. While working from home feels great, people are often less efficient and less creative. Some of the greatest ideas in the games I have worked on came from random encounters in the hallway. Two people might have different parts of a great idea, chat in the hallway, and create a whole concept for the game. As part of this acquisition, the core team on Gate Zero is relocating to our offices in Georgia. Having everyone in the office will allow us to iterate quickly to finish the game. This business decision will result in a more entertaining and fun game for the player."
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