Pearl Abyss siger at Crimson Deserts hovedhistorie er en "very small percentage" af den samlede pakke

Hvor mange timers indhold er der lige her?
Tekst: Magnus Groth-Andersen
Publiceret 2026-02-04

Naturligvis vil man altid kunne argumentere for, at vi ønsker dybde fra vores spil fremfor bredde. Men der er også noget vildt ved at stå for foden af et bjergs indhold, et spil der kan opsluge en i uger, hvis ikke måneder.

Om hvorvidt Crimson Desert er godt eller ej må tiden vise, men det lader om ikke andet til at være mildest talt gigantisk. I et interview med Destin Legarie siger Pearl Abyss' Will Powers at den egentlige kampagne, altså hovedhistorien, er en "very small percentage" af den totale mængde indhold:

"It is impossible to provide a definitive answer for open-world games because people rarely follow only the critical path. However, the main campaign represents only a small percentage of the overall content. For me, the game truly expanded after the credits. I realized I had barely scratched the surface of certain factions and their entire quest lines. Because I work on the game, I am aware of the available content, yet even after finishing the story, I realized I had missed entire areas because I was too focused on the main path. There is a vast amount of content to return to, including deep customization options and systems to invest time in. The developers' approach was to create an open world that encourages exploration. Their strength lies in creating emerging, immersive worlds where players can spend thousands of hours."

Han siger for nylig at han har brugt over 50 timer på sideindhold alene.

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