Med de mange videospil, der bliver filmatiseret som film og tv-serier for tiden, ser vi flere og flere store navne påtage sig disse projekter for derefter åbent at indrømme, at de aldrig har spillet forlægget. Selvom det ikke er et lovkrav, at folkene bag en spil-adaptation rent faktisk har spillet titlerne, de er baseret på, ville det glæde mange eksisterende fans at vide, at filmskaberne og skuespillerne er fans af det originale materiale.
I den forbindelse har instruktør Paul W.S. Anderson i et nyligt interview i Post Games-podcasten (bemærket af PC Gamer) udtalt, at han finder det "outrageous", at instruktører forventer at få et job med en filmatisering uden at have spillet spillet.
"I think it's important for me to be a fan. You know, it always shocks me when directors give interviews and they're doing a videogame movie and go, 'well, I never played the game'. Like, that's outrageous! You know, would you adapt War and Peace and say, 'you know, I never read the book: I've got the script, it's fine, I shot that, the book I'm not interested in.'"
Anderson forklarer videre, at han mener, at det er "doing a disservice to the people who love the game and have invested many hours and days and months of their time into this world", hvis man ikke spiller spillene.
Han understreger også, at det ikke kun er instruktørens ansvar at kende kildematerialet, men alle de involveredes:
"I always make sure the production designers I work with play the game or watch playthroughs of the game, so they know what it looks like, and the director of photography knows how the camera moves. In a lot of video games that overhead shot, the top-down look of a room where it's a grid, is very, very important. Resident Evil—going through doorways, obviously very important. Pushing through a proscenium arch, into a scene... All of those things are present in my movies because they're present in the games that I've adapted. I make sure the entire crew are immersed with all of that as well, so if you're a fan of the game you really feel like the DNA of the game is built into the film you're watching. I think that buys you a lot of goodwill."
Er du enig i Andersons holdning om, at de involverede i en spil-filmatisering bør være tvunget til at spille forlægget?