Palworld har bidt sig fast og beviser, at "Pokémon med våben" ikke bare var en forbipasserende dille. Det er løbende blevet udvidet siden lanceringen for to år siden og derfor kan man godt glemme, at det stadig bare er en Early Access-titel.
Dog er den fulde version planlagt til udgivelse i 2026, og man kan let forestille sig, at det bliver en live service-titel, der vil fortsætte de næste ti år. Men... det virker ikke til at være den fremtid, udvikleren Pocketpair forestiller sig. I et interview med GamesRadar siger Publishing head John Buckley følgende:
"A lot of our hardcore fans and players would love for Palworld to be this No Man's Sky situation where it's like a decade of continuous, massive updates. But realistically, that's probably not on the cards for Palworld, not only because of engine limitations, but also, it's a survival crafting game. I think there's only so many times you can add five levels, add 10 levels, until it gets to this massive bloat point."
I stedet for bare at fortsætte med at udgive små opdateringer, som uundgåeligt vil få publikum til at blive trætte af spillet over tid, virker Pocketpair mere interesseret i at udgive en fuldgyldig efterfølger:
"Even World of Warcraft had that stat squish years and years ago. Palworld is linear progression. I think if Palworld didn't have that progression, you could do it forever like No Man's Sky. But it's gonna have to stop at some point, and then we can think about what comes after, and that's exciting for us.
I wouldn't rule out a Palworld 2.0. It really depends on what we can do with the game at the moment, how we can expand it without it feeling boring. Not only boring, but how we can expand it while also being approachable."
Det virker ikke som noget, han bare griber ud af luften, men noget studiet faktisk seriøst har overvejet. Omkring hvorfor de ikke blot kan blive ved med at udvide spillet siger han:
"How much more can you stretch that until it gets to the point where more casual players feel like it's a chore? That's where it gets tricky with 2.0. And we get into the big debate of, do you continue to expand Palworld and find a way to mitigate those problems? Or do you start thinking about - I won't say the word because I don't want to speak it into existence - something beyond Palworld?"
Hvad synes du? Ville det være bedst, hvis Pocketpair fortsatte med at tilføje nyt indhold, eller er det bedre faktisk at skabe noget nyt på sigt? Er det også en god idé at begynde at tale om Palworld 2.0, før de overhovedet har udgivet Palworld 1.0?