Hvis du spillede Dreamcast, kan du måske huske et stykke software kaldet Bleemcast. Dette var en Dreamcast-version af PlayStation-emulatoren Bleem, som gjorde det muligt at spille PlayStation-spil på Segas konsol.
Nu er personen der skabte Bleem, Randy Linden, blevet interviewet af Zohar, og samtalen drejede naturligt over på netop Bleemcast. Som man kunne forvente, var Sony ikke ligefrem begejstrede for, at folk emulerede deres konsoller, men oprørerne hos Sega var tilsyneladende glade og hjalp faktisk med at skabe dette produkt. Linden forklarer (transskriberet af Time Extension):
"I took a look at the specs for the Dreamcast and thought, 'Yeah, it could be done. Absolutely. Let's get in contact with Sega.' So, we got in contact with Sega, and Sega was thrilled at the idea, and they sent us all the technical specs for the Dreamcast. They loaned us a Dreamcast hardware development system, including a GD-ROM writer and all the necessary software to do the development."
<social>https://www.youtube.com/watch?v=RCw6LpHx9wM</social>
På den anden side var Sega lidt mere fornuftig, når det kom til juridiske forhold, og ønskede ikke at gøre emulatoren officiel eller aktivt deltage i dens udvikling. På den måde kunne de undgå at blive sagsøgt af Sony, selvom de altså var indirekte involveret:
"They did not want the title to be licensed officially by Sega. Because they didn't want to get into a big legal battle with Sony. They would happily license the GD-ROM format and allow us to use their libraries, their code, their whatever, if we got permission from Sony, right? Which was not going to happen. So that meant that everything written for Bleemcast was written from the ground up.
There are no Sega libraries that are used. There's no Sega code that is used. There's no Sony code that's used, either. But Sega would not license the technology that they had developed for talking to the chips to the hardware. So that's why they sent along all the low-level technical specs, and technical documentation for all the hardware on the Sega Dreamcast."
Takket være dette var det muligt at spille PlayStation-spil på Dreamcast - og ikke nok med det, så blev spillene blev også markant forbedret. Faktisk gjorde Dreamcast det uofficielt bedre end PlayStation 2 gjorde. Sony sagsøgte efterfølgende Bleem gentagne gange, og selvom de ikke vandt nogen sager (tværtimod var domstolene på Bleems side), måtte Bleem stadig lukke ned, fordi de ikke havde råd til den juridiske kamp mod en kæmpe som Sony.