Det er tydeligt, at Todd Howard mærker presset fra de fans, der har ventet siden den korte teaser i 2018. I et interview med IGN blev Howard spurgt ind til det kommende fantasy-RPG. "Just pretend we didn't announce it," sagde han, så snart det blev nævnt. "Doesn't exist. No one's heard a word." Da han blev spurgt igen, fik han spørgsmålet, om han ville have foretrukket en anden fremgangsmåde, og om han er blevet mere bevidst om, hvornår Bethesda bør dele nyheder.
"I always start with, when you go and press play, you're about to play a game. What do you already know? What's in your head? What's your excitement level? What's your expectations? And I back up from there," forklarede Howard. "I prefer not to talk about stuff until then. I like to compress that moment where you hear about a game to when you can play it. Those would be on top of each other if I had my way every time. That isn't necessarily the best thing to do with every game. Sometimes you need to inform people and there's business considerations and et cetera, et cetera"
Det lader til på Howards svar, at han foretrækker, at hver af Bethesdas store serier også får deres egne øjeblikke i rampelyset. "I feel like the Starfield audience has been, 'What about us?' And we had sort of balance with like, 'Hey, the end of the Fall was for Fallout, the TV show,' with everything we were doing. And we knew that we were just going to save the Starfield stuff to give its spotlight during this time. But yeah. It's a balance," sagde han.
I samme interview endte Howard dog med at skabe en del hype omkring The Elder Scrolls VI ved at tale om, hvordan spillets nye motor forhåbentlig vil gøre udviklingsprocessen mere smidig og give os endnu flottere grafik.