Mario Tennis Fever får en stor opdatering

Udover de sædvanlige tekniske rettelser er flere karakterer og Fever-racketer blevet rebalanceret på forskellige måder.
Tekst: Jonas Mäki
Publiceret 2026-03-27

I sidste måned udkom Mario Tennis Fever, som bød på letilgængeligt, men dybt tennis-gameplay med regler, der ligger så langt fra simulator-agtig realisme, som man overhovedet kan komme. Siden lanceringen har spillerne været ekstremt aktive, og Nintendo har lyttet nøje til feedback via de sociale medier. Kombineret med adgang til omfattende spillerstatistikker har det nu resulteret i en stor ny opdatering.

Version 1.0.2 byder naturligvis på de sædvanlige fejlrettelser og teknisk optimering, men den mest interessante ændring finder vi i rebalanceringen af spillets karakterer og ketsjere. Den næsten spilødelæggende Inky Racket er nu gjort mere håndterbar, mens Golden Dash Ketcher ikke længere forbliver aktiv i lige så lang tid som før.

Blandt de karakterer, der er blevet justeret, finder vi blandt andet Diddy Kong, som nu server hårdere, mens Dry Bones har fået forbedret sit sigte. Se den fulde liste over ændringer herunder:

Changes to Character Specifications

Diddy Kong - Slightly increased the strength of shots and serves.
Dry Bones - The distance the ball can be hit back stably from has been increased slightly. Slightly increased the ability to aim for the sidelines.
Baby Peach - The distance the ball can be hit back stably from has been increased slightly.
Toad - The distance the ball can be hit back stably from has been increased slightly.
Shy Guy - The distance the ball can be hit back stably from has been increased slightly.
Donkey Kong - The distance the ball can be hit back stably from has been reduced slightly. Made it so you start running a little later when moving.
The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.
Petey Piranha - The distance the ball can be hit back stably from has been reduced slightly. Made it so you start running a little later when moving.
Rosalina - The distance the ball can be hit back stably from has been reduced slightly.
Wiggler - The distance the ball can be hit back stably from has been reduced slightly.

Changes to Fever Racket Specifications

Golden Dash Racket - Effect period has been shortened from 12 seconds to 8 seconds. Metal Racket - Effect period has been shortened from 10 seconds to 8 seconds. While the effect is active, you are now able to defeat Spinies from the Spiny Racket.

Star Racket - Effect period has been shortened from 10 seconds to 8 seconds. While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Magic Racket - Effect period has been shortened from 15 seconds to 12 seconds. If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)
Ghost Racket - Effect period has been shortened from 15 seconds to 12 seconds. For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot.
Inky Racket - The time from when ink gets on the screen to when it starts dripping down has been cut in half.

Changes to Shot Behavior


Made an adjustment so sliding and leaping do not occur when you perform a charge cancel. (However, the behavior remains the same as Ver. 1.0.1 for multiball.)


Other Changes


Fixed a bug where ratings were not being adjusted on the last day of each month at 5 P.M. (Pacific time).
Fixed a bug where the event would not proceed after the "In the Sky" battle in Adventure. Also adjusted it so the event will progress if you resume from save data following that point where the event does not proceed.
Several other adjustments and fixes have been made to improve the gameplay experience.

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