Udvikler mener at begrebet "eurojank" er unfair

Spil fra hele verden kan sagtens have tekniske knaster, men særligt spil fra europæiske studier har fået sin helt egen terminologi.
Tekst: Magnus Groth-Andersen
Publiceret 2026-03-31

Spil fra hele verden kan blive lanceret i enten teknisk finpolerede eller ufuldstændige tilstande, men alligevel har branchen, og forbrugere, historisk refereret til særligt spil fra europæiske studier for "eurojank", når tekniske knaster opdages.

Som TheGamer noterer, så er der faktisk en officiel Wikipedia-betegnelse for "eurojank", og den er som følger:

"Video games from Europe (especially Eastern Europe) with ambitious concepts but lacking in execution and sometimes exhibiting unintended glitches."

Det mener en af udviklerne bag det originale STALKER, Andrii Verpakhovskyi, dog er unfair. I et interview med EDGE (via PC Gamer) siger han dette:

"Some of my favorite games back in the day were Vampire: The Masquerade - Bloodlines and Arcanum, both built by Troika Games, which was the core team [from the] Fallout games before them. Those games were janky as hell, but they had this same soul that was in games described as Eurojank, which is why I think it's unfair to kind of geofence the genre. We had absolutely no notion that what we were doing we were doing differently from people building games outside of the post-USSR space. We never even drew any kind of lines between Japanese games of Nintendo fame or Sega Genesis, and the games that came out of the US, Canada, the UK and Western Europe."

Er du enig?

Læs mere og se screenshots på Gamereactor.dk

Tilbage