Voksende omkostninger "kvæler innovation", siger Raymond

Tekst: Rasmus Lund-Hansen
Publiceret 2013-08-05

De stadigt voksende udgifter til spiludvikling, der drives af voksende forventninger til den næste konsolgenerations kræfter, kan potentielt gå ud over innovation og nytænkning. Det siger Ubisoft Toronto-chefen Jade Raymond.

Hun vurderer at udgiverne vil blive mindre villige til at løbe risikoer, efterhånden som budgetterne til spillene til de nye konsoller vokser.

I et interview med Digital Spy siger hun:

"I think the big question to me, as the expectations of these big triple-As keep on growing and the consoles become more powerful and teams get bigger, is how do we keep the costs in line?"

"That's for sure one of the things that is going to stifle innovation eventually. Anytime you want to make a big triple-A, you're spending, let's say $100 million, you're not going to want to take a chance. It's got to be, I'm making the next Call of Duty or the Assassin's Creed and I know it's going to make 'X' amount, so we'll make money. I think that's the tougher thing."

Læs mere og se screenshots på Gamereactor.dk

Tilbage