Callisto Protocol siger at "sande kreative genier" der vil "lære af AI" kan redde branchen

Det er ikke første gang at Schofield udtaler sig om den slags.
Tekst: Magnus Groth-Andersen
Publiceret 2026-04-20

Glen Schofield skabte Dead Space og senere hen The Callisto Protocol, men i dag er han ikke en del af studiet Striking Distance. I stedet bruger han meget tid på at udtale sig om branchens helbred, og særligt også hvordan studier bør omfavne AI-værktøjer.

I et interview med GamesIndustry siger han, at han ikke mener at der som sådan skal strukturelle ændringer til at få spilbranchen ud af den nuværende slump, men at det snarere kræver "true creatives", der kan "learn some form of AI":

"The due diligence by the people who are investing is terrible. Think of Bungie! They were overpaying, and they weren't paying the right people in many cases. All you have to do is find who the true creative person is, as opposed to the person who just says they're creative. There are a lot of people who copy very well. The non-creative people just have to scratch the surface harder to find some creative people that in turn will help them hire the right creative people."

Han kommer ikke helt på hvem disse "true creatives" er, men ideen om at vende lønningsstrukturen lidt på hovedet er han ikke ene om at foreslå. Han siger så dette om AI:

"I hear people saying soon you'll be able to make a AAA game with 20 people because of AI," Schofield says. "I want to believe it, but when I'm working through one of my levels, I'm always going, 'Move that pixel over. That should come down. I want more wires. I want two blue ones there. And I want this exactly here.' And then we're sitting there adjusting the camera. We're doing this day in and day out, all the time. Now imagine that with the code, the art and everything else. It's about being nuanced as hell."

Læs mere og se screenshots på Gamereactor.dk

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