Monument Valley-studiets CEO siger at kontraktarbejde er spilbranchens fremtid

"We've been a little bit too romantic about the idea that we should have employees and give people long-term job security," siger Maria Sayans.
Tekst: Magnus Groth-Andersen
Publiceret 2026-05-01

Administrerende direktør for Ustwo Games, udvikleren bag Monument Valley, mener, at dagene med langsigtet jobsikkerhed i spiludvikling er forbi. For at holde omkostningerne så lave som muligt tror hun i stedet på, at branchen vil bevæge sig mod kontraktarbejde, hvor udviklere kun er tilknyttet ét specifikt projekt, før de drager videre til det næste.

"There are people doing really, really well in those spaces on PC for much smaller budgets, that we will never be able to achieve because we're based in London and have employees with pensions and so on," udtaler Maria Sayans i et interview med Game Developer.

Hun forklarer, at Monument Valley er en franchise, der kan tage større økonomiske risici og operere med millionbudgetter, men mener samtidig, at dette kun er muligt på grund af seriens tidligere succeser.

I skrivende stund har Ustwo Games omkring 30 ansatte, et antal som Sayans vurderer kan være for højt.

"We've been a little bit too romantic about the idea that we should have employees and give people long-term job security. I think that got us into a place where, reaching the heights of Monument Valley 3 [production], contractors were always a relatively low percentage of our employee base. I think that's something we're looking to change going forward. I think going forward, we'll see that we've got a core team and any growth will come through contractors, which is something I hate about the industry. I've been in the industry for 20 years, and those of us who joined in the early 2000s, we had it very good. You want to be able to give that kind of stability ... but I think that's a shift in how we want to work with people going forward," siger hun.

Kontraktarbejde kan virke som en løsning på de eksploderende budgetter, men det vil sandsynligvis skabe nye problemer i branchen. Jobstabilitet virker allerede som fortid, men det vil kun blive værre i en tid præget af korte kontrakter. Desuden er der en risiko for, at spilproduktion bliver mere ensformig; vi ser allerede nu mange studier skifte til UE5, i høj grad fordi det kan ses som et universelt sprog blandt udviklere, der hurtigt skal ind og ud af projekter.

Læs mere og se screenshots på Gamereactor.dk

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