Det begynder efterhånden at dæmre, at Capcom ikke selv har benyttet DLSS 5 til at skabe det kontroversielle Grace "makeover" i Resident Evil Requiem i forbindelse med afsløringen af teknologien fra Nvidia.
Men i stedet for at træde mere på den effekt Nvidias teknologi har haft på de fremhævede eksempler, så vælger spillets producer, Masato Kumwaza, at se på det positivt. I et interview med Eurogamer siger han, at kritikken af DLSS 5-versionen beviser, at holdet designede Grace korrekt til at starte med.
"We got the design right in the original game", siger han. "The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive..."
Og han slår da også fast, at fans elsker det originale Grace-design:
"It meant we got the design right [and] points to the fact that Grace quickly established herself as a fan favourite, that people had such strong opinions on her design."
Som VGC noterer, så var Respawn-designer Steve Karolewics en af dem der kritiserede DLSS 5 fra et udviklerstandpunkt, og sagde dette:
"DLSS 5 looks like an overbearing contrast, sharpness, and airbrush filter. Remarkably different frames with the rationale of photo-real lighting? Nah, I think I'll stick with the original artistic intent."