PlayStation 4 lover flere og lettere tilgængelige hestekræfter end nogen anden konsol nogensinde har budt på, men alligevel skal vi nok regne med, at det er de færreste udviklere, der vil kunne udnytte dens kræfter fuldt ud i starten. Det siger Sonys Mark Cerny, der er maskinens systemarkitekt, i et interview med Polygon. Han regner med der går tre-fire år, før udviklerne har tæmmet PlayStation 4.
Blandt andet siger Cerny:
"It's a supercharged PC architecture, so you can use it as if it were a PC with unified memory. Much of what we're seeing with the launch titles is that usage; it's very, very quick to get up to speed if that's how you use it. But at the same time, then you're not taking advantage of all the customization that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console."