Mange reagerede med rædsel, da det i februar blev bekræftet, at den tidligere EA-direktør Jean-Charles Gaudechon blive ny leder af Remedy. Den finske udvikler er kendt for sine meget kreative titler med unikke historier og for at turde tage chancer - kvaliteter, som relativt få ville bruge til at beskrive EA.
Nu deler han mere om sit perspektiv på sin rolle i et interview med The Game Business, hvor han giver beroligende ord til alle, der har været bekymrede:
"I completely understand the fear of, 'is he going to bring methods that work for a massive company and crush the soul of a studio like Remedy?'
But I think I got chosen because I know exactly what Remedy is. And what needs to be protected, needs to be supported and needs to be grown. Remedy is one-of-a-kind. It's a studio that has amazing creative drive. It's a studio that also has been messy here or there, and that's the beauty of the type of games that were made and how. What I hope I can bring to Remedy is vision on where the company could go and where we could make some improvements."
Han afslutter med beroligende at sige: "Who am I to change the DNA of a 30-year successful game studio?"
Dette antyder, at vi måske vil se et lidt mere fokuseret Remedy fremadrettet, en der kan sortere de mest tvivlsomme idéer fra tidligt for at undgå fiaskoer som FBC: Firebreak. Han siger dog, at det ikke betyder, at studiet vil producere mere konventionelle produkter, og han nævner endda eksempler på spilserier, som han mener burde sælge bedre:
"Remedy is already one of the biggest game authors, with very strong signature products. Now after seeing it from the inside, there's so much more we can give in terms of super strong authored, creative, crazy stories and gameplay. Honestly, we haven't achieved half of the potential in terms of the products that we make.
But as franchises Control, Alan Wake, etcetera, could give a lot more. There's a vision on thinking bigger for some of these IPs, which need to find its audience much, much further than the current audience. It's super exciting."
Senere i år udgiver Remedy Control: Resonant, og forhåbentlig følger der remakes af de to første Max Payne-spil også.