Ny Remedy CEO afviser blankt at kræve brug af AI

Og han mener desuden ikke at disse generative værktøjer er synderligt brugbare til kreative spil som Alan Wake 2.
Tekst: Magnus Groth-Andersen
Publiceret 2026-05-28

Bør branchen acceptere AI-brug? Det er der meget delte meninger om, men sjovt nok er der også delte meninger om hvor effektive disse værktøjer overhovedet kan være, og om disse kan replikere menneskelige processer med samme niveau af kreativitet eller spidsfindighed.

I et nyt interview med The Game Business siger den nye CEO hos finske Remedy, Jean-Charles Gaudechon, at han vil lade holdene gøre det de har lyst til, men at der aldrig kommer til at være noget mandat, eller nogle regler, der direkte afkræver brug af generative AI-værktøjer.

"Remedy makes authored games and really artistic games. The creative imprint is really high. So, we are being extremely cautious and not embracing AI clearly. But... prototyping, early development, maybe. If the team feels that in parts of development it can help, I'm not going to block them from doing so. There's absolutely not going to be a top-down mandate to say: 'Hey, now you should try to speed that up with AI.'"

Men han lader heller ikke til at være overbevist om at disse værktøjer overhovedet er synderligt brugbare, når studiet laver så kreativt rige spil som Alan Wake 2:

"My stance is that AI is not going to make things cheaper, and it's not going to make things cheaper for a pretty long time. People thinking, 'Oh, we can now make games cheaper with this', I have big question marks around that. And what types of games by the way? I said this during the earnings call, good luck trying to do Alan Wake 2 with AI. Try to use Genie and do that, and we'll see where you land."

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