Techland-veteran kalder Dying Light 2 for en "hård lektie"

Dog blev spillet altså en stor succes.
Tekst: Magnus Groth-Andersen
Publiceret 2026-06-01

Dying Light 2: Stay Human nød godt af en relativt stærk kritisk modtagelse, og solgte over fem millioner eksemplarer i løbet af den første måned. Alligevel lader det til, at udvikler Techland ikke selv synes at spillet ramte de noter, de havde håbet.

I et interview med GamesRadar siger veteran Tymon Smektala, at udviklingen af spillet har været en "hård lektie" for studiet:

"It's the details that make your game, because your franchise is not only about the great vision, the pillars, but the little things that create the unique feel of your game. We learned that right away when we launched Dying Light 2 in 2022. It was a hard lesson. The game was very hyped, with millions of players waiting for it. We launched it and quickly realized that even though on the surface it's quite similar, almost the same type of game, we had missed a lot of the details, the little things that were important for players, and they were very vocal about it.

Some want more tension, some want more RPG elements, more parkour. Combat could be less bloody, more bloody. Realism, power fantasy, the first game again, or maybe something new. So, you want to give everything to everyone all at once, but it is a trap. We learned that quality beats quantity. We slowed down, we focused more, we adapted that for Dying Light 2, and kept using that mindset for Dying Light: The Beast, understanding that the quality of core elements is more important than satisfying all of the needs and expectations."

Hvad synes du så om Dying Light 2? Var det en skuffelse for dig?

Læs mere og se screenshots på Gamereactor.dk

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